After 5 years of sales in the ' virtual worlds ' will be no less significant than today's online commerce, promises to research company Forrester Research.
Since then, both in three-dimensional virtual worlds have been opened representative offices of companies such as IBM, Coca-Cola, BP, Intel, it's been a long time. Online applications that allow you to not only communicate, but communicate in the online ' virtual reality ', since become more popular and accessible to use for business.
For example, the audience of the project Second Life has millions of users. Among the Russian reality, 3D- emulators can be noted the project ' Virtual Moscow ' and is rumored to have created the current 3D- representation of St. Petersburg and the ' Olympic ' Sochi.
Experts predict the future success of companies that interact with an audience of similar projects - especially if a company is directly connected to the Internet, including, sells online. It is also expected to increase the number of sotruzhnikov working remotely, and the development of various interactive tools for online and video communications.
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